
Originally Posted by
BionicBytes
What's the frame rate like when you do no sorting at all? (obviosuly you'll get rendering 'errors' - but it's worth seeing if this is the cause of the slow down).
There is another way to get semi-transparetn rendering without blending. Sample_Alpha_To_Coverage. See nVidia SDK 9.5 as they have an example. The results are not as good a blending but way, way better than alpha test.
There are only 400 elements to sort so the time is very minimal, turning it off doesn't change the frame rate. Furthermore the frame rate is good when I only view a few grass elements at the time or when they are very far away regardless of sorting.
I'll check Sample_Alpha_To_Coverage out and get back when I've had time to code it up.
Thanks!
To everyone else who might be reading. Please realize that I am a beginner so things you might take for granted that I've thought of are worth bringing up.
Thanks in advance