void myFunction(int myVar){
glBegin(GL_QUADS);
glVertex3f(myVar,myVar,myVar);
glVertex3f(-myVar,myVar,myVar);
glVertex3f(-myVar,-myVar,myVar);
glVertex3f(myVar,-myVar,myVar);
glVertex3f(myVar,myVar,-myVar);
glVertex3f(-myVar,myVar,-myVar);
glVertex3f(-myVar,-myVar,-myVar);
glVertex3f(myVar,-myVar,-myVar);
glVertex3f(myVar,myVar,myVar);
glVertex3f(myVar,-myVar,myVar);
glVertex3f(myVar,-myVar,-myVar);
glVertex3f(myVar,myVar,-myVar);
glVertex3f(-myVar,myVar,myVar);
glVertex3f(-myVar,-myVar,myVar);
glVertex3f(-myVar,-myVar,-myVar);
glVertex3f(-myVar,myVar,-myVar);
glVertex3f(myVar,myVar,myVar);
glVertex3f(-myVar,myVar,myVar);
glVertex3f(-myVar,myVar,-myVar);
glVertex3f(myVar,myVar,-myVar);
glVertex3f(myVar,-myVar,myVar);
glVertex3f(-myVar,-myVar,myVar);
glVertex3f(-myVar,-myVar,-myVar);
glVertex3f(myVar,-myVar,-myVar);
glEnd();
}