Aparantly the methods:
glPushMatrix(), glPopMatrix()
are depricated.
I was wondering if anyone knew of a good tutorial to explain an alternative to storing the current matrix in an effective way.
I find that im using both depricated methods alot.
Aparantly the methods:
glPushMatrix(), glPopMatrix()
are depricated.
I was wondering if anyone knew of a good tutorial to explain an alternative to storing the current matrix in an effective way.
I find that im using both depricated methods alot.