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gluLookAt - Questions
Hi everyone.
Just got texturing working and i've noticed that as i move the camera the textures are also moving and i don't want that.
I was wondering when and how i should call the gluLookAt
Do i draw my scene and then call it?
Also do I Need to be in a certain mood?
Is there are common reason the texture would be rotating with the camera?
Thanks.
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Super Moderator
OpenGL Lord
Re: gluLookAt - Questions
It depends how you apply texture coordinates.
Do you use glTexGen* calls, etc ? How exactly do you define the association between a vertex and a point on the texture ?
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Re: gluLookAt - Questions
Hey i've looked over the code and found the mistake. Sorry about taking up any of your time ZbuffeR and thanks for the help!
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