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Thread: Intel GMA HD and OpenGL

  1. #51
    Junior Member Newbie
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    Dec 2011
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    Re: Intel GMA HD and OpenGL

    Ah, I understand now. Thank you very much for explaining it to me. Strange that one of the leaders in visual effects software creation (it comes from Weta Digital - you know, Lord of the Rings, Avatar, etc.) would stray from the standards. It was a long shot, anyway. I appreciate your time and help. Cheers.

  2. #52
    Junior Member Newbie
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    Jan 2011
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    Re: Intel GMA HD and OpenGL

    No offence but WETA probably have better PCs than you.

    Another point for Intel: VRay RT (real time preview of a rendered image with gi, raytracing and other effects) works fine. It's a little slow and overheats my cpu/gpu but it does work.

  3. #53
    Junior Member Newbie
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    Dec 2011
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    Re: Intel GMA HD and OpenGL

    Oh, of course. Like I said, the software is really designed to be run on higher level Quadro cards - I was just hoping that it would at least launch on my laptop.

    The fact that it ran with VrayRT and other GPU renderers just served to make me get my hopes up. Alas, I'll just have to run it on a machine whose graphics card alone cost more than my laptop. Thanks for the input.

  4. #54
    Junior Member Regular Contributor malexander's Avatar
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    Aug 2009
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    Ontario
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    Re: Intel GMA HD and OpenGL

    On the Mari Systems requirement page, it notes that only Nvidia cards are supported. This suggests that it uses CUDA, leaving AMD and Intel out in the cold.

  5. #55
    Junior Member Newbie
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    Jan 2011
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    I must admin that now with latest drivers and latest version of OpenGL extension viewer all tests are passed, even OpenGL 2.1. Cool.

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