I was trying to learn texture mapping. I wrote a little code and i did it, but i have a little problem, FPS. I draw two textures and I got 207 FPS. Then, I draw ten textures and I got 45 FPS(And I want to draw 25 texture at least at the same time :s). Is this normal? I added my code here. Please, take a look and tell me what can I do?
My project on Hotfile



I got 3000 fps with drawing 40 textures. That's make me happy. Thank you very much Zbuffer. I think my problem solved.
