For many years I thought OpenGL error system is not really practical. And, when I saw the debug output extension I began to dream about a super error system
So I try to use it (currently on a gtx 275, with 260.89 driver on windows vista 64). But I can't have any error reported through this system.
I create a core profile context, I have errors (glGetError say it), and a call back is set (getPointerv return a non null pointer), but my call back is never called...
What can I do?
ref : http://www.opengl.org/registry/specs...bug_output.txt