Hi!
I'm using OpenGL 4.1 on a NVIDIA GeForce 460 for a demo, and I use tesselation which works fine. But now I tried to add a clipping plane to the shader program, so I wrote in the Tesselation Evaluation Shader:
Code :#version 410 core (..) void main() { (...) gl_ClipDistance[0] = dot((Model_TransformMatrix * vec4(my_ObjPosition, 1.0)).xyz, vec3(0, -1, 0)); (...) }
With this command, the shader error throws an error "gl_ClipDistance is not available in this profile". Maybe I missunderstood the specification, so I tried another variant:
Now the compiler throws syntax errors:Code :#version 410 core (..) void main() { (...) gl_PerVertex.gl_ClipDistance[0] = dot((Model_TransformMatrix * vec4(my_ObjPosition, 1.0)).xyz, vec3(0, -1, 0)); (...) }
Code :0(59) : error C0000: syntax error, unexpected '.', expecting ';' or '(' at token "." 0(59) : error C0501: type name expected at token "." 0(59) : error C1043: size of dimension cannot be less than 1 0(59) : error C1060: incompatible types in initialization 0(59) : error C1056: invalid initialization
Is this my fault, is there an other way to define the clipping plane? Or is it a driver bug?
Greetings,
Christian M
edit: I'm using driver version 260.19.36 under linux, but also tried the latest 266.58 under windows 7.



