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Stencil-op depth fail with depth testing disabled
If I disable depth testing with
glDisable(GL_DEPTH_TEST);
but still request a stencil op on depth pass / fail (in my case fail) with something like
glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_DECR, GL_KEEP);
Will it still perform the stencil operatrion for failed depth tests as specified by the depth function, or does depth testing need to be enabled.
I ask because I need to draw all geometry regardless of whats in the z buffer, but I also need to decrement / increment the stencil buffer on z fails.
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