I have an surface that a single non-overlapping triangle strip can't cover. Which approach is more efficient?
(a) Creating two triangle strips, the first with 10 vertices, and the second with 4 verticles (10 triangles total)
(b) Creating one triangle strip with 14 vertices (12 triangles total: one tri overlaps, and one tri degenerate into a line since all points have the same y- and z-values).
If you know why, that would also be nice to know.![]()



