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Thread: anyone else experience crashing with latest nvidia

  1. #1
    Junior Member Newbie
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    Nov 2010
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    anyone else experience crashing with latest nvidia

    Is anybody else experiencing hard crashes with nvidia opengl drivers lately? Seems we got hit by a bunch recently.

    These drivers are having problems for us:

    Machine 1:
    Microsoft Windows 7 Professional
    NVIDIA GeForce 9600 GT
    crashes: 8.17.12.5896
    crashes: 8.17.12.6099 - latest
    no crashes: 8.17.11.9745 - older - this one is good.

    Machine 2:
    Microsoft Windows XP Professional
    NVIDIA GeForce GTX 260
    crashes: 6.14.12.5896

    Machine 3:
    OS Name Microsoft Windows 7 Professional
    NVIDIA Quadro FX 3800M
    crashes: 8.16.11.8918
    no crashes: 8.17.12.6099 - latest - this one is good

  2. #2
    Intern Contributor
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    Re: anyone else experience crashing with latest nvidia

    I have crashing after glProgramBinary fail with message "binary data corrupted" when executing glDeleteObject or glLinkProgram (creating shader as usual).
    Binaries just loaded from file and can't be corrupted.

    Driver 8.17.12.6099 NVIDIA GeForce GTX 260 Win7 Ultimate

  3. #3
    Senior Member OpenGL Guru
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    May 2009
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    Re: anyone else experience crashing with latest nvidia

    Were they loaded from a file that was written under that driver version?

  4. #4
    Intern Contributor
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    Re: anyone else experience crashing with latest nvidia

    Quote Originally Posted by Alfonse Reinheart
    Were they loaded from a file that was written under that driver version?
    May it be, because I trying to find stabe driver and change them.
    I'm working on node base shader graph editor where often doing detaching, attaching, linking and binary storing. On last point, I probably got a little heated, so leaving it only for run time.

  5. #5
    Intern Contributor
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    Re: anyone else experience crashing with latest nvidia

    Also I have driver fail when detaching shaders from program
    then again attaching. In next DIP after that I got Access Violation in nvogl32.dll. No any OpenGL error or memory corruption and testing on ATI driver - there not such problem.

    In my application I have one PBuffer context in subthread, one backward context, two forward context based on different windows. All context have debug flag and shared with first context during creation. Thet all work on old driver (I not sure, seemingly 259.09).

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