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Thread: new JOGL doesn't have same features...

  1. #1
    Junior Member Newbie
    Join Date
    Oct 2010
    Posts
    4

    new JOGL doesn't have same features...

    hello,

    a very long time ago i created an openGL game using JOGL .
    i wanted to get back and re-learn JOGL, and discovered that things have changed ever since, and there is a new version (i think its numbered 2) .
    i've installed it correctly (i think) using this tutorial and now eclipse can run a JOGL application (it works and can show triangles etc...) .
    i'm having some problems with it and i hope that anyone here could help me:
    1.from some reason though , i can't find some constants that were available in the previews versions - not only eclipse doesn't offer them, but even when i write them, they cannot be compiled .
    examples for such constants: GL.GL_POLYGON,GL.GL_POLYGON,GL.GL_QUADS
    2.it seems that for glVertex2f , 0,0 (for 2d mode) is actually in the middle . is it really true? it's quite confusing... it was confusing enough to think that the bottom( and not upper) left corner is the 0,0 point, but now it was changed to this??? i think that the textures coordinates have also changed and are now more intuitive - 0,0 is the top left , 1,0 is top right , etc... , just like in any other GUI "engine" .
    3.i remember that i had problems last time of getting light+textures for my 3d models , and even putting simple 2d pictures/text on the screen . is it any easier now than it was before? is there a proper guide for such things?
    4.a little off the topic:i wonder:is joGL(or openGL) the only solution to create 2d animations using the GPU ? does AWT/SWT/SWING use the GPU at all ? maybe for some cases, it's better to use them ?

    if needed , attached my current code, which doesn't do much . it just draws a 2d picture on the window using JOGL (using triangles) , and also captures mouse clicks and writes them into the console.

    please help me.
    i still consider myself as a newb when talking about openGL .

  2. #2
    Member Regular Contributor
    Join Date
    Nov 2003
    Location
    Czech Republic
    Posts
    318

    Re: new JOGL doesn't have same features...

    1. moved to GL2.GL_POLYGON, GL2.GL_QUADS
    2. coodinate 0,0 depends on your projection matrix. You can have it where you want it. Texture coordinates 0,0 is still bottom/left.
    3. probably not. You can write shaders now, so you have complete control over your materials.
    4. swing has GPU acceleration of some primitives. Mostly through DirectX.

  3. #3
    Junior Member Newbie
    Join Date
    Oct 2010
    Posts
    4

    Re: new JOGL doesn't have same features...

    1.really? wonder why they did it. do you know of any other changes? maybe a "what's new" section for JOGL 2 ? i also wonder if there are any new tutorials that use this version.
    2.i see. it's still confusing me a lot .
    3.did they at least add a physics engine? it could worth a lot of coding time and have a more standard way to handle many cases. in so many cases, i need to use google to find a solution , but i always find a specific solution to a specific problem, and therefore i need to adjust the code and also look even more on websites.
    4.i see .

    btw, i'm quite new to this forum. i can't find how to notify me be email of new posts. i've found how to notify of the watch list, but how can i add a new thread that i make (for example) to the watch list by default?

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