Hi everyone. I have a question about synchronizing orthographic projection with perspective one.
I am trying to create a 2.5d fighting game (like street fighter 4).
Right now I render both the background scenery and the character with perspective projection with FOV = 30.0 degree .
It come out alright but the character look to distort when they are near the edge of the screen (typical perspective effect).
So I thinking about render the character using orthographic projection instead (I believe this is what most 2.5d game do) but I have a problem making an
orthographic projection matrix that will produced the roughtly same dimension of the rendered character as the original perspective projection.
Anyone know how can I archieved such an effect.
some image to illustrate the effect I want (using blender)
****************the original image render with perspective projection (distort when near edge of the frustum)**********************
***************the image render with orthographic projection that produced the same dimension as above image (which is I want to know how to calculate this) ******************
Thank in advance
somboon







