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How could I set the camera viewpoint in GLES2..0
Hi group,
I created a dynamic engine space with ODE and render it with GLES2.0. I found that, by default, the camera viewpoint was set along the z axis, at look at the negative z.
While in OpenGL, we can easily change the camera viewpoint with glRotate function, how could I change the camera viewpoint here with GLES2.0?
Thank you.
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