Hi every one.
I’m using Ubuntu 10.04 64bits and I have Nvidia gtx 460 with newest drivers installed.
The problem is that if I use glew with an opengl 3.2 context the program crash (segmentation fault) when it calls gl functions (ex: glGenVertexArray()). But if I create an opengl 3.1 context or 2.2 the program works fine.
I’m using SDL to create the window and the context. And in windows XP works fine with opengl 3.2 context.
In an 3.2 context for example glGenVertexArray points to NULL.
Someone knows why it’s happen?
I will apreciate some help.
It’s better that I inicialitze opengl functions for my self without glew? How to do it?
Thanks.
PS: Sorry for my english