Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: ignoring glutIconifyWindow()

  1. #1
    Junior Member Newbie
    Join Date
    Dec 2009
    Posts
    2

    ignoring glutIconifyWindow()

    I know that in game mode several function that reshape/resize are ignored. Is it simple to ignore them individually outside of game mode? I tried looking at glut_gamemode.c but I can't figure out what it's doing.
    Thanks in advance,
    -nuun

  2. #2
    Super Moderator OpenGL Lord
    Join Date
    Dec 2003
    Location
    Grenoble - France
    Posts
    5,655

    Re: ignoring glutIconifyWindow()

    For such precise control of the window, you will have better luck with SDL.

  3. #3
    Junior Member Newbie
    Join Date
    Dec 2009
    Posts
    2

    Re: ignoring glutIconifyWindow()

    Bummer. But thanks.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •