OpenGL C++ wrapper
As far as I know, there is no real C++ wrapper for OpenGL. If there is one, please disprove me.
Most people might think that there is no too much sense for creating a C++ wrapper for OpenGL. That is maybe true, however, with that many object types currently available in OpenGL and having DSA implemented in most drivers maybe it makes sense as it would make the management of the objects more local thus providing better design and easier implementation.
Before you would argue with me, I'm not having difficulties with using the C API as I'm pretty familiar with OpenGL and with almost all the extensions currently supported by vendors, however after seeing that Khronos has created a C++ wrapper for OpenCL I was thinking about that maybe such a header-only OpenGL C++ wrapper would come handy as well. Creating a header only wrapper with inline methods would not even sacrifice any runtime performance.
So my question is whether there is any such a wrapper for OpenGL 3+ core. If not, maybe I will sacrifice some of my time to create one if there is interest for it.
Please feel free to share your thoughts.
Disclaimer: This is my personal profile. Whatever I write here is my personal opinion and none of my statements or speculations are anyhow related to my employer and as such should not be treated as accurate or valid and in no case should those be considered to represent the opinions of my employer.
Technical Blog: http://www.rastergrid.com/blog/