How I can implement this 3D visualization using OpenGL?
This is something like fog colored by temperature.
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How I can implement this 3D visualization using OpenGL?
This is something like fog colored by temperature.
![]()
Build a texture containing the heat colours and overlay it using GL_BLEND and a quadrilateral that covers the entire screen. You can either blur it to make it nice and foggy or rely on GL's bilinear interpolation to make a not-quite-so-nice blur.
Thank you very much.
Can you explain a bit detailed - what kind of texture I should build (3D?) and how I can do it. May be you can advice a good example.Originally Posted by NeXEkho
Take a look at the legends here:Originally Posted by Clash
* http://www.opendx.org/inaction/datam.../uk-insure.jpg
* http://www.opendx.org/inaction/datam...l/walmart5.jpg
* http://www.opendx.org/inaction/medic.../eyeCornea.jpg
* http://www.opendx.org/inaction/datam.../neuralnet.jpg
OpenDX contains one of these. VTK probably as well (both open source). Other commercial packages such as AVS no doubt too.
Thank you, but I did not understand what you suggested.Originally Posted by Dark Photon
Are you talking about using some library? May be this is a good way, but I already have program that do not use any graphic library and I just search a recipe to do 3D filed visualization like showed on example picture.
No. You can see the color order in the legend, right? Slap those in a texture, turn on GL_LINEAR interpolation, and use that as your value-to-temperature-color lookup table.Originally Posted by Clash