
Originally Posted by
Groovounet
One other thing I wonder: would if a reasonable to release a project with just the shader binaries? For example: If a build an OpenGL 3.3 software with GLSL 3.3 shaders, could we just have one binary for AMD and one for nVidia? Would there still work over time... with newer drivers (and updated GLSL compilers)?
If not, is the use case scenario is more: build once when we install the software or build when the shader binary load fail for any reason (updated drivers, updated graphics card, ...)?