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Thread: Official feedback on OpenGL 4.1 thread

  1. #31
    Member Regular Contributor
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    Re: Official feedback on OpenGL 4.0 thread

    You could check for the GL_ARB_debug_output extension. On a non-WGL_CONTEXT_DEBUG_BIT_ARB context this extension is/should be not supported.

    -chris

  2. #32
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    Re: Official feedback on OpenGL 4.0 thread

    Congragulations for this release.

    Especially the compatibility with OpenGL ES.
    It will save a lot of people a huge amount of time.
    And the callback mechanism.

    Now for future versions new and important features would be (ARB'ed form):


    - Direct State Access (glad to see it's coming)
    - multithreading
    - OIT Order Independent Transparency (with only using ARB extensions)

  3. #33
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    Re: Official feedback on OpenGL 4.0 thread

    When can we expect updated reference pages on opengl.org for 3.x/4.x?

    What is current shipping status of DSA? Is it going to be included with future OpenGL version? What about ATI support?

  4. #34
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    Re: Official feedback on OpenGL 4.0 thread

    Quote Originally Posted by Tomasz Dąbrowski
    When can we expect updated reference pages on opengl.org for 3.x/4.x?
    Any day. They were announced at the BOF yesterday. Just waiting for the website to be updated.

    What is current shipping status of DSA? Is it going to be included with future OpenGL version?
    Can't speak to that one.. but it would certainly be a great thing to include!

    What about ATI support?
    Yes. See http://www.geeks3d.com/20100727/ati-...gl-extensions/

  5. #35
    Administrator Regular Contributor Khronos_webmaster's Avatar
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    Re: Official feedback on OpenGL 4.0 thread

    Updated reference pages are now online:

    OpenGL 4.1 http://www.opengl.org/sdk/docs/man4/
    OpenGL 3.3 http://www.opengl.org/sdk/docs/man3/
    OpenGL 2.1 http://www.opengl.org/sdk/docs/man/
    Webmaster Khronos.org and OpenGL.org

  6. #36
    Member Regular Contributor Rosario Leonardi's Avatar
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    Re: Official feedback on OpenGL 4.0 thread

    Incredible O_O
    Finally the update reference.
    Thanks a lot!!
    ~ ~ I tell you, realtime 3D is made of blood, sweat and screams! ~ ~

  7. #37
    Super Moderator Frequent Contributor Groovounet's Avatar
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    Re: Official feedback on OpenGL 4.0 thread

    Quote Originally Posted by Rosario Leonardi
    Incredible O_O
    Finally the update reference.
    Thanks a lot!!
    And this is the least to say! I enjoyed the OpenGL 4.1 release but I think that I enjoy event more all the ecosystem announcement.

    It's goooood to be an OpenGL programmer these days.

  8. #38
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    Re: Official feedback on OpenGL 4.0 thread

    Quote Originally Posted by kRogue
    Yes! That is the kind of diagram I am looking for.. this looks familiar though, was it in a power point or something when GL4 was first released (just in March)?

    Though, it is not exactly what I am begging for, but so close that chances are I am getting greedy:
    Yes I have shown those slides in the past, and tweaked them a bit. If you want to give it a shot and improve upon them, I'll be happy to mail you the ppt file. The whole rasterization stage and below still needs to be added as well.

    Barthold
    (with my ARB hat on)

  9. #39
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    Re: Official feedback on OpenGL 4.0 thread

    Quote Originally Posted by Booner
    Wonderful news! Has anyone tested it yet?

    And new reference pages are also a good thing. Good job!

    But now I can see another valuable feature (apart from -- of course -- including DSA into core -- or maybe even removing all pre-DSA functions).

    Maybe reference pages should be extended with (perhaps somehow standardised) debug_output errors? It would be much easier than relying only on INVALID_VALUE and others error enums.

  10. #40
    Junior Member Regular Contributor
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    Re: Official feedback on OpenGL 4.0 thread

    Had to stop by to say congrats for the new release. The new features are absolutely fabulous!
    while(1){keyboardsolo(FORTE, BPM_190);}

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