Hi All,
We are drawing the same 32x32 bitmap (rounded corner) at each viewport corner inverting it with glPixelZoom().
If the viewport is 100x100 pixel, is it allowes to do:
Looks like on some hardwares it works only with:Code :glRasterPos(100,100); glZoomPixel(-1,-1); gl.DrawPixel(...);
Otherwise it flickers...Code :glRasterPos(99,99); glZoomPixel(-1,-1); gl.DrawPixel(...);
Thanks,
Alberto



