I have created a successful MUD using C++, and am now moving into OpenGL to begin transitioning the game mechanics into a 3d world. I have already mastered the tutorials on OpenGL, such as being able to create terrain, use collision detection, and place characters on the terrain. However, I have one question on theory...
How many polygons would be the max for a character, assuming there were 100 characters loaded at any one time. I don't even know if I'm asking it properly, but from my Blender experience, the more polygons you have, the more detail you have, and I assume it would slow down your game.
Is there a suggestion on this information? Or perhaps just general "rendering file size" or something per character?



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