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Thread: Warcraft 3 like terrain

  1. #1
    Intern Contributor
    Join Date
    May 2009
    Posts
    57

    Warcraft 3 like terrain

    Hey guys.
    I have to implement a terrain similar to the one used in Warcraft 3. I guess you all played that at least for a bit so you know what I'm talking about. Thing is that I'm qutie sure heightmaps are not the way to go thinking I have to have cliffs and tiles around. Also I have to think of a way that will enable me to do raycast acurate picking on that terrain. I know it's not so much a OpenGL question and more of a general 3D question but it will be implemented using OpenGL.
    Do you have any ideea on this?

  2. #2
    Junior Member Regular Contributor
    Join Date
    Aug 2009
    Posts
    130

    Re: Warcraft 3 like terrain

    Why would height maps not work with cliffs and tiles?

  3. #3
    Junior Member Newbie
    Join Date
    Apr 2010
    Posts
    11

    Re: Warcraft 3 like terrain

    I think the trick of warcraft 3 vs old school heightmap engines is that they used tiling textures, perhaps the size of a quad at their current res?

    The biggest problem with heightmaps with a single color texture is the uv (or lack of uv mapping) causing smearing on cliffs or dramatic shifts.

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