Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 5 of 5

Thread: draw list

  1. #1
    Intern Newbie
    Join Date
    Mar 2010
    Location
    Russia
    Posts
    31

    draw list

    hello
    i need a draw list in mt program to keep the rendering after each action on the screen, but i am not sure how to use it,plz any help will be good

  2. #2

  3. #3
    Intern Newbie
    Join Date
    Mar 2010
    Location
    Russia
    Posts
    31

    Re: draw list

    thank u

  4. #4
    Intern Newbie
    Join Date
    Mar 2010
    Location
    Russia
    Posts
    31

    Re: draw list

    i want t create a menu with each entry display a shape
    but i need the previously displayed ones to be still on the screen will the display list be helpful?
    and how where i call it

  5. #5
    Super Moderator OpenGL Lord
    Join Date
    Dec 2003
    Location
    Grenoble - France
    Posts
    5,655

    Re: draw list

    Each frame, re-render everything that must appear.

    If *really* (ie for performance reasons) you have to do incremental rendering, you will have to copy the mpixels to a texture and draw that as impostor for example.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •