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Thread: SDL 1.3 and GLEW

  1. #11
    Junior Member Regular Contributor
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    Re: SDL 1.3 and GLEW

    ^Npapier, that would be great. I could help port it for RAD Studio 2009 (C++ Builder 2009) if you wish. That should make it compatible with all borland C compilers.

    @Groovounet: Thats what I was doing before SDL. For some reason, with SDL 1.3, that method doesnt work anymore and I am guessing I have to use SDL_GL_GetProcAddress somehow...

  2. #12
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    Re: SDL 1.3 and GLEW

    @Fugitive: I gladly accept any help to support a new platform. gle is built regularly using gcc 4.4 on Fedora x86_6 and on Windows Vista 32/Seven 64 using Visual C++ 2008. Version 2010 RC2 and 2005 works too, but they are no more installed on my computer.
    gle has no external dependency except c++ runtime, so it should be easily port to C++ builder by building files found in include and src directories in the subversion repository.

    I don't have access to C++ Builder (no free version ?).
    If you want to build the library, i will publish the package on google code.
    Thanks

  3. #13
    Junior Member Regular Contributor
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    Re: SDL 1.3 and GLEW

    Actually, there is a free version of C++ builder: Turbo Explorer

    The name is different(for branding purposes), but it is essentially C++ Builder 2006 (ive used it), and its free. It 'should' be available at: http://www.turboexplorer.com/
    The website is down at the moment so i cannot confirm wether its still available. You can find it on other download sites though, like rapidshare.
    Some info about it:http://www.onecore.net/in-review-turbo-explorer.htm

    Please do publish the package on google code. Other people may find it useful as well.

  4. #14
    Super Moderator Frequent Contributor Groovounet's Avatar
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    Re: SDL 1.3 and GLEW

    Is there a proper release or we have to get the code from the repository?

  5. #15
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    Re: SDL 1.3 and GLEW

    @Fugitive: Is shared library produced by Turbo Explorer/C++ Builder 2006 compatible with C++ Builder 2009 you are using ?

    @Groovounet: Not yet, but i'll create the package for Visual C++ 2008 this sunday. Are you interested in another compiler ?

  6. #16
    Super Moderator Frequent Contributor Groovounet's Avatar
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    Re: SDL 1.3 and GLEW

    I'm interested by compiler independent

    Do you know CMake?
    http://www.cmake.org/cmake/resources/software.html

  7. #17
    Junior Member Regular Contributor
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    Re: SDL 1.3 and GLEW

    @npapier: Yes. From what I have seen, the libs are compatible across all versions of Builder. Infact, IMHO, libs are compatible across all Borland compilers regardless of IDE.

  8. #18
    Intern Contributor nigels's Avatar
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    Re: SDL 1.3 and GLEW

    Hi!

    Proper GL 3.x context support for GLEW might come along later in the year - it just happens that the product(s) I work on don't need it (yet), and nobody else has come forward to make those changes either.

    But I encourage y'all to join the GLEW the email list and help get GLEW straightened out for OpenGL 3.x and OpenGL 4.0. It's mostly that I'm not _trying_ to everything at once. :-)

    - Nigel
    ---
    Regal - as OpenGL ought to be

  9. #19
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    Re: SDL 1.3 and GLEW

    I just upload the first ready to use package for gle. As written before, only Visual C++ 2008 version is available. More to come.

    @Groovounet: I'm interested by compiler independent too
    I have choose a different solution by using SCons to build my projects.
    I have written a lot of SCons code to construct a system that automate the building of libraries/executables, doxygen documentation, portable application, NSIS installer generation and so on. It's called SConsBuildFrameWork and is available here. However, I must make a little effort and update the documentation before publishing it.

  10. #20
    Junior Member Regular Contributor
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    Re: SDL 1.3 and GLEW

    @Nigels: Great effort! Keep up the good work on GLEW. Lets hope we see 3.x support sooner rather than later.

    @NPapier: Perhaps you wouldnt mind writing a little tutorial on how to use gle? I would rather not have to reverse engineer it all.

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