I just installed SDL 1.3, and it runs fine with non-deprecated old-school OpenGL functions. The new functions give an error.
Does that mean we still need GLEW etc to do extension handling for us?
I used to do this manually like this in the past:
Code :PFNGLCREATESHADERPROC glCreateShader; glCreateShader = (PFNGLCREATESHADERPROC) wglGetProcAddress("glCreateShader");
but that doesnt work with the GL3.h header so I'm guessing the function pointer return-types have changed.
I thought SDL 1.3 would make that ugly platform specific code obsolete, but it looks like not...