Any idea if a new quick reference card is coming along?
Any idea if a new quick reference card is coming along?
I can't find any reference of GL_NV_texture_barrier feature in the new spec... anyone got more lucky?
That would be a big miss I think.![]()
Or an updated version of the online OpenGL reference pages. That would be great (currently the top menu of the OpenGL page still lists the OpenGL 3.2 reference pages as `under construction').Originally Posted by Jason Borden
edit: so far it looks good to me. I've mainly been looking into the OpenGL and GLSL 3.3(0) specs for now. Include directives and explicit attribute locations are nice additions to GLSL. Extra blending functionality, separate sampler states and timer queries are nice as well. All in all, it looks like a solid release to me!
Will be chewing through the OpenGL 4.0 and GLSL 4.00 specs now.
Extraordinary work!!!
Two versions in the same day. I'm amazed!
The revolution is started.
When the new (GL 4.0) beta drivers will be available? I cannot read specification without ability to try anything.. Last time they were released together with the new spec (the same day), but now we are not so lucky.
P.S. Although a new GLSL spec is not released, according to GL spec. 4.0 the new revision number will be 4.0. It seems inconsistent to jump to ver. 4.00 after 1.50.![]()
It's hard to call it "revolution", I was hoping to see all glBinds deprecated and use only DSA (at least in core profiles).
It is released. It's called GLSL 4.0 to match OpenGL 4.0 because there is a GLSL 3.3 for OpenGL 3.3.Originally Posted by Aleksandar
What if OpenGL 3.4 get released and GLSL versions are called 1.6 for OpenGL 3.3 and 1.7 for OpenGL 4.0.
Ok true, sound inconsistent but well. At least with all those versions of GLSL and OpenGL you now which one come with which one.
DSA still look "in progress" as I find a couple of references in the extensions files.Originally Posted by Tomasz Dąbrowski
Fingers crossed ... with (OpenGL 3.4 and) OpenGL 4.1 at Siggraph 2010!
Agreed; while its nice to see OpenGL has finally caught up with DX11's feature set the API is still the same old API which drove me away and DSA, the best thing to come out of the whole GL3.0 farce, is still missing.Originally Posted by Tomasz Dąbrowski
I'll swing back around again when GL5 is out; maybe that'll have something to tempt me back from D3D11...
DSA would be nice I agree, BUT catching up the hardware has much greater priority in my opinion.
DSA is not something that can be cleanly integreted into OpenGL without much work. It requires API redesign. Bind methodology has been with OpenGL from the beginning.
I think that OpenGL 4.0 feature set is great.
Try to notice the beauty of it's initial design and how cleverly authors of this API has integrated new features into so old architecture.
It's much easier to throw away old API (D3D9) and to create nicely designed new one (D3D10+). But OpenGL authors can not do that. And I think that they did great job with OpenGL 4.0
Well, I stopped waiting for an OpenGL 2 drivers for Intel hardware when they arrived.Originally Posted by Stephen A
I'm writing this on my old laptop with it's Intel integrated graphics, which supports OpenGL 2.1, lots of extensions, including GL_ARB_framebuffer_object and GLX_SGIX_pbuffer.
The only missing feature from your list is GL_MESAX_elder_gods_sacrifice.
Philipp
The bad news is that not every release will have every feature that every developer wants. The good news is that the releases are now spaced by months rather than years.. ( http://en.wikipedia.org/wiki/OpenGL )
3.0 - July 2008
3.1 - May 2009
3.2 - Aug 2009
3.3 / 4.0 - Mar 2010.
So, as has been the custom for those releases, make your own assessment of what you like or don't like, and keep the feedback coming.
If a dozen separate developers all shout loudly for DSA for example, this could effectively raise its priority for an upcoming release (assuming the objections of some of the implementors can be reconciled).