Rob, I'm not sure I understand. You still need a sync before you go to draw though, don't you? Should the application keep track of active and inactive VBOs (the GPU may be drawing with the active while the inactive VBOs are ready to be recycled)?Originally Posted by Rob Barris
I'm curious about your "dynamically generated batches". Do you generate the batches a frame or two in advance to ensure you have time to upload them to the GPU before you need to draw with them? I'd really like to be able to put all my vertex data directly into VBOs. Unfortunately, I have multiple LODs and I don't know which LODs I need until I'm finished culling. If I put all my LODs into VBOs, I'd have hundreds of MBs of VBO data. I'm struggling with how to fill VBOs with the correct subset of vertex data while giving the GPU enough time between the upload and the draw call...Originally Posted by Rob Barris
Thanks.



