I have here two short programs doing the same thing, namely drawing random points on the screen.
The first one uses VBOs; the second, OpenGL 1.1 drawArrays. There are a couple parameters to play with; the number of VBOs to use in a round-robin fashion, etc. It doesn't really matter what parameters are used, as the results are approximately the same whatever you do.
That is, that the second, VBO-less program runs roughly ten times faster than the first in all cases, except if you comment out the VBO update entirely and only initialize them at startup, in which case they're the same speed.
Now, this is hardly the ideal use for VBOs - being used only once, and all - but it still seems odd to me that the difference would be that dramatic. Thus, my question: Am I doing something obviously and horribly wrong?



