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Thread: Toolkit for Borland C++

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  1. #1
    Junior Member Newbie
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    Feb 2010
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    Toolkit for Borland C++

    Please advice me which OpenGL supported GUI toolkit is best to use with Borland compiler (excepting GLUT).I'm working with BDS 2006 C++ and seems like any good "up to date" toolkits (Qt,wxWidgets, even freeGlut) don't support Borland (switching to something else is not an option)
    My requirements are basic GUI - menus ,comboboxes, buttons.


    Thanks

  2. #2
    Junior Member Regular Contributor
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    Apr 2009
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    Re: Toolkit for Borland C++

    "toolkits (Qt,wxWidgets, even freeGlut) don't support Borland"

    oh then create a new project(dll)
    download source code of freeglut

    and start compiling

    check for error if any occur
    haven't made a game [img]<<GRAEMLIN_URL>>/frown.gif[/img]

  3. #3
    Junior Member Newbie
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    Re: Toolkit for Borland C++

    Hmm...very useful
    If you develop for work and stability and limited time are required then usually this way is not recommended that's why I asked for an advice from someone with experience...

  4. #4
    Junior Member Regular Contributor
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    Re: Toolkit for Borland C++

    if toolkit not supported then this is look like last option
    else go for dev c++(you already said
    "switching to something else is not an option"
    )
    as you said
    "My requirements are basic GUI - menus ,comboboxes, buttons."

    why not you try to use

    Windows GUI
    "windows.h"

    or you want fancy button
    instead of some real 3d work
    haven't made a game [img]<<GRAEMLIN_URL>>/frown.gif[/img]

  5. #5
    Junior Member Newbie
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    Re: Toolkit for Borland C++

    ^You are funny....

  6. #6
    Junior Member Regular Contributor
    Join Date
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    185

    Re: Toolkit for Borland C++

    hey what the fun behind it
    is it "windows.h"

    really

    i am also hunger to laugh on my words.
    haven't made a game [img]<<GRAEMLIN_URL>>/frown.gif[/img]

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