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Thread: Fullscreen problem

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2009
    Posts
    9

    Fullscreen problem

    Hi.

    As you may know, OpenGL (FreeGLUT, acctually) in Linux don't go fullscreen.
    If you try glutGameModeString("..."); glutEnterGameMode(); You'll get a non-fullscreen border-less window.

    More details on what I did in my blog (in portuguese) http://tarcisiof.blogspot.com/

    Ok, now, I want to know if there's another way to go fullscreen.
    I was trying with SDL, but, is it a good way to go ?

    My objective is to create simple games. Just for study openGL.

  2. #2
    Super Moderator OpenGL Lord
    Join Date
    Dec 2003
    Location
    Grenoble - France
    Posts
    5,655

    Re: Fullscreen problem

    I found that "simple games to study opengl" is much easier with GLFW.
    I have little experience with SDL, so can not comment on this.

  3. #3
    Member Regular Contributor
    Join Date
    Oct 2006
    Posts
    349

    Re: Fullscreen problem

    Another vote for GLFW over SDL. It's a leaner, cleaner library that just works (tm).

  4. #4

    Re: Fullscreen problem

    Vote for SDL. But either one will do, you really wont need much knowledge of SDL because it will just create a simple context and return to OpenGL.
    I think SDL has more energy and support than the others (you can get feedback faster and search for solutions with better results) and it could support consoles soon.

  5. #5
    Junior Member Newbie
    Join Date
    Feb 2010
    Location
    D.C.
    Posts
    21

    Re: Fullscreen problem

    If you're doing simple games, you may also be interested in knowing that SDL also provides support for audio.
    Genfx Visual Simulations - hi-fidelity realtime simulator systems

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