So I need to add Bounding Boxes to the 3D models that I imported into my game. Is there an easy way to do this without manually having to manually add my coordinates?
So far I have:
Code :struct Box { Vector3 min; Vector3 max; } ... void CreateBox (float minx, float miny, float minz, float maxx, float maxy, float maxz) { Box b; b.min.x = minx; b.min.y = miny; b.min.z = minz; b.max.x = maxx; b.max.y = maxy; b.max.z = maxz; // then add box to array } void drawScene() // ... render my scene glPushMatrix() glTransformf(200, 200, 200); glScalef(5.0, 5,0, 5.0); glRotate(xAngle, 0.0, 1.0, 0.0); drawModel(model); // draws the 3d model CreateBox(200, 0, 200, 400, 300, 400); glPopMatrix();
Reason I ask is, even after creating the box as mentioned above, the box isn't rotated by xAngle like the 3D model. So I cant really add collision detection, as the box does not fit around the 3d model (which is also a square).
Hope that makes sense.
Thanks guys.



