It will be good to have an extension that binds texture states to a name, similar to vertex array objects, but for texture states.
It would allow to bind min filter, mag filter, anisotropy level, etc. to a name for later usage
It will be good to have an extension that binds texture states to a name, similar to vertex array objects, but for texture states.
It would allow to bind min filter, mag filter, anisotropy level, etc. to a name for later usage