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Loading different sized images
How in openGL is it possible to load up images of sizes not of the power 2 onto textures? If someone could link me to a tutorial or give me a hint how i'd appreciate it a lot.
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Re: Loading different sized images
Depending upon your drivers you can either use NPOT textures, Texture Rectangles, or pad the image to fit within power of 2.
http://www.nvidia.com/dev_content/nv...wer_of_two.txt
http://www.opengl.org/registry/specs..._rectangle.txt
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Super Moderator
OpenGL Lord
Re: Loading different sized images
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