I saw the mirroring also -- I fixed it with glVertex3f rather than 2f as follows
Code ://draw textured rectangle glPushMatrix(); glTranslatef(0.0,0.0,1.0); glScalef(0.5,0.5,0.5); glBegin(GL_POLYGON); glTexCoord2f(0.0, 0.0); glVertex3f( -1.0,-1.0, 0.0); glTexCoord2f(1.0, 0.0); glVertex3f( 1.0,-1.0, 0.0); glTexCoord2f(1.0, 1.0); glVertex3f( 1.0, 1.0, 0.0); glTexCoord2f(0.0, 1.0); glVertex3f( -1.0, 1.0, 0.0); glTexCoord2f(0.0, 0.0); glVertex3f( -1.0,-1.0, 0.0); glEnd(); glPopMatrix();
If that doesn't fix it then attach your bitmap so I can try again.



