I just discovered the border parameter in glTexImage2D which I find very useful for my needs (tiling a very large -4096x16384- texture in tiles of 2048x2048), and its associated GL_CLAMP mapping mode.
To my surprise, both are marked as deprecated in OpenGL 3.0, but I don't see any feature that would replace it for tiling.
Is there any other way to tile large textures, while keeping smooth filtering from one texture to the next ?



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