WGL_ARG_render_texture spec does not mention how to handle multithread. If application call wglBindTexImageARB(hPbuffer, xx) to gc's texObj1 in thread1, later it call wglReleaseTexImageARB in another thread(thread2), but maybe gc is still running within thread1, what will happen for this case?
I didn't find any clues for such case?
Can anyone give me some hints?
thanks,
jaded



