Hi all,
I'm working on a particle physics event display that uses OpenGL. I'd like to implement a viewing transformation such that every vertex is moved relative to the world coordinates according to a given algorithm. I've already written the algorithm I need: it will take a given x,y,z and transform them to their new position. I just don't know how to do this to all vertices in a scene using OpenGL.
Apologies in advance if this is well explained somewhere else easy to find - I wasn't entirely sure what to search for online
Thanks



