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Thread: Official feedback on OpenGL 3.2 thread

  1. #211
    Senior Member OpenGL Guru Dark Photon's Avatar
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    Oct 2004
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    Re: SHADOW MATRIX

    Quote Originally Posted by serino
    (In English INFORMATION ON SHADOW MATRIX

    who explains SHADOW MARTIZX..?
    Next time, please start a new post. This apparently doesn't have anything to do with the thread you appended to.

    So, Shadow Matrix in what context?

    Depends on the application and the shadowing technique being discussed. But commonly it is a term used in shadow mapping for a transform that maps from object-space, world-space, or camera-eye-space coordinates to a light-NDC-space (mapped to 0..1). However in planar-projected shadows, it's a matrix that smashes 3D geometry onto a plane.

  2. #212
    Senior Member OpenGL Guru
    Join Date
    May 2009
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    4,948

    Re: Official feedback on OpenGL 3.2 thread

    By the way, maybe it's time to update the online documentation, it's still at 2.1 version.
    You mean this online documentation?

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