
Originally Posted by
Jan
Good point!
I hope to see something like AMD_vertex_shader_tessellator in core (or ARB) in the near future. In that case quads are the foundation for quadpatches and thus will certainly be included again, anyway.
If this happens then it would have to be part of some greater Tesselation Shader type setup anyways; the AMD Tesselator and what is coming in D3D11 hardware are not the same thing, the currently exposed AMD extension is 1/3 of the functionality in terms of pipeline stages.
As a side note; can anyone confirm GL3.1 support from AMD/ATI in the recent Cat drivers and if so on what OS?
I'm currently unable to confirm this is the case using the Cat9.8 'beta' drivers, nor the Cat9.7 or Cat9.6 in Win7 x64 (GL Extension viewer reports 2.1 and 3.1 forward compatible, GL Caps Viewer gives 2.1) and others are saying that they have support for 3.1.
(also, the text input box is HORRIBLY screwed when using IE8 on Win7, so much so once I got passed "what is coming in D3D11 hardware are not the same thing, the" I had to resort to finishing my post in notepad because the text box kept jumpping up and down as I typed.)