All I meant in my original post was that in the GLSL 1.50 spec they've added the precision preclaration for the float type to the global scope of the fragment language. In previous versions of the GLSL spec only the int type was predeclared in the global scope of the fragment language. So in the GLSL 1.50 spec the precision predeclaration for the float type should have been highlighted in magenta.Originally Posted by Heiko
GLSLangSpec.Full.1.30.08.withchanges.pdf (page 36):
GLSLangSpec.Full.1.40.05.pdf (page 37):The fragment language has the following predeclared globally scoped default precision statement:
precision mediump int;
GLSLangSpec.1.50.09.withchanges.pdf (page 45):The fragment language has the following predeclared globally scoped default precision statement:
precision mediump int;
The fragment language has the following predeclared globally scoped default precision statements:
precision mediump int;
precision highp float;



