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Thread: OpenGL 3.2 support in new nVidia linux beta driver

  1. #21
    Junior Member Regular Contributor Heiko's Avatar
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    Re: OpenGL 3.2 support in new nVidia linux beta dr

    Wit the newest AMD drivers (9.7, released yesterday) I was able to get a beta OpenGL 3.1 context. GLSL version still reported 1.30 though, but at least it seems progression is made on AMD's side (of course I was greedy and tried 3.2 as well... but that didn't work ).

  2. #22
    Advanced Member Frequent Contributor
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    Re: OpenGL 3.2 support in new nVidia linux beta dr

    I think well definitely will see geometry shaders, it's long overdue, also a bunch of EXT extensions once will also be merged to the core, maybe also a few new ones that makes life easier with glsl 1.4 especially regarding MRT/fbo and textures.
    But outside of that maybe there will be some news on the texture object front.

  3. #23
    Advanced Member Frequent Contributor
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    Re: OpenGL 3.2 support in new nVidia linux beta dr

    Personally I would love to see 4 things:

    Geometry shaders

    Tessellation shaders

    GPU/Video resources feedback queries

    Proper way to enable FSAA

    Strictly get rid of deprecated features, no deprecation mode enforced.

  4. #24
    Administrator Regular Contributor
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    Re: OpenGL 3.2 support in new nVidia linux beta dr

    All,

    The ARB will have an update on the state of OpenGL 3 at the OpenGL BOF at Siggraph on Wednesday 8/5.

    Hope to see you there!

    Barthold
    (with my ARB hat on)

  5. #25
    Advanced Member Frequent Contributor
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    Re: OpenGL 3.2 support in new nVidia linux beta dr

    Yeah

  6. #26
    Member Regular Contributor
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    Re: OpenGL 3.2 support in new nVidia linux beta dr

    Quote Originally Posted by barthold
    All,

    The ARB will have an update on the state of OpenGL 3 at the OpenGL BOF at Siggraph on Wednesday 8/5.

    Hope to see you there!

    Barthold
    (with my ARB hat on)
    Wish I could make it this year. Have a great show!

  7. #27
    Advanced Member Frequent Contributor
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    Re: OpenGL 3.2 support in new nVidia linux beta dr

    How can I join the ARB anyway?

  8. #28
    Member Regular Contributor
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    Re: OpenGL 3.2 support in new nVidia linux beta dr

    By paying a lot of money. Check the Khronos website for instructions and requirements.
    [The Open Toolkit library: C# OpenGL 4.4, OpenGL ES 3.1, OpenAL 1.1 for Mono/.Net]

  9. #29
    Advanced Member Frequent Contributor
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    Re: OpenGL 3.2 support in new nVidia linux beta dr

    Direct3D made it be introducing a new kick-ass feature called GS, though not available on every HW at the time of release.

    Lets have the ability to instantiate new fragments with different positions and possibly colors based on a fragment generated by the rasterizer.

    Lets call it "Raster Shader"

    Or make it part of the FS, by adding something like:

    gl_NewFradCoord[1..MAX_FRAGS]
    gl_NewFradColor[1..MAX_FRAGS]

    MAX_FRAGS implementation dependent on how many frags can be instantiated per rasterizer fragment.

  10. #30
    Senior Member OpenGL Guru
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    Re: OpenGL 3.2 support in new nVidia linux beta dr

    I think the idea that the ARB is going for with GL post 3.0 is that each major version number will involve adding features for next-generation graphics cards. So all versions of 3.x will run on basically the same hardware, while all versions of 4.x will run on higher-level hardware.

    There will be extensions, whether ARB or whomever, that expose the next level of hardware before being incorporated into the core.

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