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Thread: OpenGL registry????

  1. #1
    Junior Member Regular Contributor
    Join Date
    Apr 2009
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    185

    OpenGL registry????

    please reply to this
    i found OpenGL registry while i am surfing

    and on clicking at GL_BLA_abc_xyz

    a text file open

    where
    BLA_abc_xyz
    list ofname of some people

    and look like long file

    and some OpenGL function name
    and a OpenGL's glFunctionNameEXT/ARB
    written



    Q1is use of these function our experiment(may damage system)
    Q2 i have find that most api have Docs/mannual almost those of Open
    is there a way Just read Docs/specs and hit up the floor
    Q3.is there need a lot of practise on these function so tha
    get one working(cause all tutorial i found only checks availability of Extension not their function are used)


    (i hope it not waste your time & alot of thank for just reading my post and also for thinking on my Q)
    haven't made a game [img]<<GRAEMLIN_URL>>/frown.gif[/img]

  2. #2
    Super Moderator OpenGL Guru
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    Location
    Montreal, Canada
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    Re: OpenGL registry????

    The GL registry is at http://www.opengl.org/registry
    You can access it if you look at the top of this page where it says Documentation.
    There is also the specification page.

    Q1. No, it won't damage your system. What are you worried about?
    Q2. I'm not sure what you mean.
    Q3. Yes.

    What extension are you talking about?
    ------------------------------
    Sig: http://glhlib.sourceforge.net
    an open source GLU replacement library. Much more modern than GLU.
    float matrix[16], inverse_matrix[16];
    glhLoadIdentityf2(matrix);
    glhTranslatef2(matrix, 0.0, 0.0, 5.0);
    glhRotateAboutXf2(matrix, angleInRadians);
    glhScalef2(matrix, 1.0, 1.0, -1.0);
    glhQuickInvertMatrixf2(matrix, inverse_matrix);
    glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
    glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

  3. #3
    Junior Member Regular Contributor
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    Apr 2009
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    185

    Re: OpenGL registry????

    Q2 is docs/specs/mannual are best way in programming in any API????
    haven't made a game [img]<<GRAEMLIN_URL>>/frown.gif[/img]

  4. #4
    Junior Member Regular Contributor
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    Jun 2009
    Location
    FL , USA
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    194

    Re: OpenGL registry????

    Depends on the quality of documents. A good document should be articulate and address basic issues that a first time user may face.

    It includes restrictions and language capabilities and most importantly, well illustrated.

  5. #5
    Advanced Member Frequent Contributor _NK47's Avatar
    Join Date
    Mar 2008
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    574

    Re: OpenGL registry????

    you should get familiar with extensions in general: http://www.opengl.org/wiki/OpenGL_extensions

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