I'm about to begin work on a portal engine and in the process, jump past GL 1.1. I've been doing some research on FBO's and it seems that arranging the faces into strips will increase performance. However, in my case, the FBO would be created on the fly from the triangles returned from the portal culling code. Even if the model being clipped is constructed of triangle strips, the resulting faces potentially will not be. What kind of performance hit could I expect from not having the faces arranged in strips and how do you arrange an arbitrary face list into strips?



