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Thread: Great OpenGL 3.1 tutorial

  1. #1
    Junior Member Newbie
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    Great OpenGL 3.1 tutorial

    I found this OpenGL 3.1 tutorial on Wikiscripts, this is the first part, but author promised that soon there will be a sequel.

  2. #2
    Junior Member Regular Contributor LangFox's Avatar
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    Re: Great OpenGL 3.1 tutorial

    Nice. Thanks for sharing.
    Best Regards,
    LangFox


    http://hi.baidu.com/lang_fox

  3. #3
    Junior Member Regular Contributor
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    Re: Great OpenGL 3.1 tutorial

    Cool!!! I was looking for some tutorial that gives insight to working with MFC. MSDN's resource is good too but many times go overhead.

    This link atleast takes pains to explain things from scratch.

  4. #4
    Advanced Member Frequent Contributor Aleksandar's Avatar
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    Re: Great OpenGL 3.1 tutorial

    First, I have to criticize gvizbi for the title. It is not a great tutorial, but just the beginning of something that could help. )

    And second, because wikiscripts do not have a way to discuss about topics, please be free to express your opinions and post requests on this forum.

    There are a lot of tutorials how to bind OpenGL code to MFC application, but if you think it is an interesting topic, it will be covered in my next tutorial.

  5. #5
    Senior Member OpenGL Guru Dark Photon's Avatar
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    Re: Great OpenGL 3.1 tutorial

    None of the usual browser tools that you'd just expect to work (search, highlight, bookmark, scrapbook, etc.) work because this site decided to make the whole page a silly flash app.

    Similarly, google apparently doesn't find the content of this page because it is just a flash app.

    So thanks for the tutorial, but please consider a different forum that makes article text standard, searchable, indexable web text. The OpenGL.org wiki (http://www.opengl.org/wiki) is one idea.

  6. #6
    Advanced Member Frequent Contributor Aleksandar's Avatar
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    Re: Great OpenGL 3.1 tutorial

    Thank you for the suggestion!

    I'll put it on OpenGL.org, but I have to change it a little bit. It is still not "mature" enough. This is just my little donation to the community. )

    This tutorial is more a solution of problems in Leonardi's code (thanks, Leonardi for the first public OpenGL 3 code) and my reflections on building the first application, than a stand alone full featured OpenGL 3.1 tutorial. There is a problem in teaching OpenGL 3.x, because there are a lot of things to do to get the first outcome. Probably, it is a good idea to break the code into many separate tutorials, and build some kind of "framework" allowing students to "play" only with little snippets of code.

    I do not want to overwhelm this site with my code samples and tutorials. )
    But I promise to make a pure html site dedicated to OpenGL programming.

    Thanks for the friendly hug!

  7. #7
    Super Moderator OpenGL Lord
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    Re: Great OpenGL 3.1 tutorial

    The opengl wiki site needs such code sample and tutorials.
    Please put it there

  8. #8
    Senior Member OpenGL Guru Dark Photon's Avatar
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    Re: Great OpenGL 3.1 tutorial

    Quote Originally Posted by ZbuffeR
    The opengl wiki site needs such code sample and tutorials.
    Please put it there
    Just created a tutorials page on the wiki, linked to the main page:

    * http://www.opengl.org/wiki/Tutorials

    and tossed in a little OpenGL 3.0 context creation tutorial/snippet for GLX adapted from previous forum posts.

  9. #9
    Advanced Member Frequent Contributor Aleksandar's Avatar
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    Re: Great OpenGL 3.1 tutorial

    I'm not very satisfied what I've done, but I hope it will serve the purpose for a while (until I find time to update it, and post other tutorials). The link is:

    http://www.opengl.org/wiki/Tutorial:_OpenGL_3.1_The_First_Triangle_(C++/Win)

    Thank you, guys!

  10. #10
    Senior Member OpenGL Guru Dark Photon's Avatar
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    Re: Great OpenGL 3.1 tutorial

    Looks good, thanks!

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