DXT Compression on the GPU: ... It is currently not possible to write the results to a DXT-compressed texture directly, but the results can be written to an integer texture...Once the compressed DXT blocks are stored to the texels of an integer texture they need to be copied to the compressed texture. This copy cannot be performed directly. However, an intermediate pixel buffer object (PBO) can be used by copying the contents of the integer texture into the PBO, and then copynig from the PBO to the compressed texture.