So I have an application with a wireframe type draw and I was wondering if anyone has any useful tips/hints on doing really good line Anti-Aliasing with basic OpenGL?
Currently I...
1) Enable GL_MULTISAMPLE.
2) Enable GL_LINE_SMOOTH.
3) Set glLineWidth() to 0.5
4) Enable GL_BLEND (with standard blend function)
5) Set glDepthMask to FALSE
6) Set glHint to GL_NICEST
That is the basic stuff you can find in the RedBook. Anyone else have any suggestions for improving things?



