Hi my application needs to provide multiple views of the same scene (different cameras) on different windows.
What would be the best way of doing that? As fas as I know, each window must have its own render context. Each render context can share its resources with other render contexts, which would not be a problem.
However, I think it would be better if there was only one OpenGL render context to be shared among all windows. Is this possible?
Thanks in advance.



