3D Model with opaque and non-opaque pixels
I'm rendering 3D Models - textured , in order to render the object correctly i need to enable blending, because the texture as non-opaque pixels. However blending slows down the performance. So one solution could be to split the model object into opaque object and non-opaque object, so two objects.
By doing this, the stripification algorithm will have a poor output. So my doubt is should i enable blending and use a full stripified object, or it's better to split the model into 2 objects, and just enable blending for the non-opaque object ?