
Originally Posted by
Mark Kilgard
Of course when you go to render all those textured rectangles, you'll be sad to find out that another feature "deprecated" is GL_QUADS. The result is that if you want to now draw lots of textured rectangle (say to work around the lack of glBitmap), you'll have to see 50% more (redundant) vertex indices to send GL_TRIANGLES instead. Of course all OpenGL implementations and GPUs have efficient support for GL_QUADS. Removing GL_QUADS is totally inane, but that didn't stop the OpenGL deprecation zealots.